INDICADORES SOBRE THE FIRST BERSERKER: KHAZAN VOCê DEVE SABER

Indicadores sobre The First Berserker: Khazan Você Deve Saber

Indicadores sobre The First Berserker: Khazan Você Deve Saber

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo de que isso signifique combater o próprio exfoircito de que outrora este respeitava.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

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If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it The First Berserker: Khazan remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do game realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso porque, apesar de ter propriedades como combates punitivos e qual dependem bem do gerenciamento por estamina e ambientes com bom design e atalhos interessantes, eles nãeste trazem todas as ferramentas de que ajudam a disparar personalidade ao game.

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Com um visual visual cell shading de que imita 1 anime, o jogo se destaca pela maneira tais como usa seu sistema do habilidades para passar ao jogador a sensação do de que o protagonista é poderoso.

Acompanhe a jornada por Khazan em Procura por vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.

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